Day 4
4D v11 Resource Architecture
10/10/08 20:37 Filed in: 4D Summit
2008
Jesse Pina gave a brief
overview of the revised resource architecture in 4D
v11. This is an area where there have been some
fundamental changes, so it never hurts to compare
notes about what has changed and how to best approach
the new opportunities available. Read
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4D v11 Menu Management
10/10/08 20:36 Filed in: 4D Summit
2008
Achim Peschke walked through the process of creating
a menu system in v11. The menu module has changed in
fundamental ways (I believe for the better). We spent
lots of time creating a system that would handle
dynamic menu creation, dynamic menu updating and menu
localization. I think we will be starting over in
v11. Read
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Turbo Charge your 4D v11 Development
10/10/08 20:34 Filed in: 4D Summit
2008
Thibaud and Olivier
gave lots of details about what I would call Micro
Optimization of a databas, probably more useful for a
project where you want to squeeze performance out of
a well defined, mature database. This is not a
discussion of how to grind out a dozen databases in
under a week.
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4D v11 Components
10/10/08 11:50 Filed in: 4D Summit
2008
Tony Ringsmuth gave a good talk about the benefits of
using the new component architecture. This is a core
technology in v11. There is no viable Version Control
system in v11, so components allow us to develop and
maintain components which can be Read
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