Day 4

4D v11 Resource Architecture

Jesse Pina gave a brief overview of the revised resource architecture in 4D v11. This is an area where there have been some fundamental changes, so it never hurts to compare notes about what has changed and how to best approach the new opportunities available. Read More...

4D v11 Menu Management

Achim Peschke walked through the process of creating a menu system in v11. The menu module has changed in fundamental ways (I believe for the better). We spent lots of time creating a system that would handle dynamic menu creation, dynamic menu updating and menu localization. I think we will be starting over in v11. Read More...

Turbo Charge your 4D v11 Development

Thibaud and Olivier gave lots of details about what I would call Micro Optimization of a databas, probably more useful for a project where you want to squeeze performance out of a well defined, mature database. This is not a discussion of how to grind out a dozen databases in under a week.
Read More...

4D v11 Components

Tony Ringsmuth gave a good talk about the benefits of using the new component architecture. This is a core technology in v11. There is no viable Version Control system in v11, so components allow us to develop and maintain components which can be Read More...